The Team17 Softography Says...
"You are the world’s leading aerial combat pilot and it is you who must take control of the Panther PX–2.
It is you who must not only blow apart every threatening meteor but also repel the alien forces. Featuring thirty levels of hair–raising action and underwater missions, plus two special secret missions."
Developed by Bloodhouse, this is a very, very snazzy Asteroids clone with a twist. You can collect power-ups which can be used to enhance your ship, and you can collect coins that allow you to purchase additional power-ups. In addition to this, you also have to destroy an enemy ship at the end of the Phase, which is usually a lot trickier than it sounds.
Once you complete all of the phases in one world you move on to the next, and there is a very, very cool psuedo-3D sequence between those worlds wherein you're flying through a tunnel of some sort (Hyperspace conduit?) shooting approaching enemies. The style is remenicent of Psygnosis' CD³² shooter Microcosm, only you're constantly moving in one direction and it's, well, just a tunnel.
The game was practically designed with the CD³² controller in mind. The Amiga version is fine to play if you only have a one or two button joystick but this game really takes advantage of the CD³² controller in a way that most games didn't bother to.