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Worms DS

For Boggy B and his mates. If they existed, of course.

Moderator: Dream17 Staff

Postby Squirminator2k » Mon Mar 27, 2006 6:10 pm

It doesn't. Team 17 have stated that they didn;t have time to implement the Wifi. Assuming WOW sells well, I expect Wifi will pop up in the sequel.
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Postby Sektor » Tue Mar 28, 2006 12:28 am

It's fun because it's Worms but W:OW DS really seems unfinished. Outsourcing to Gamesauce was not a wise move. I'm all for giving newer/smaller developers a chance but you can quickly tell that it was made by amateurs. The DS is capable of a much better 2D Worms game.
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Postby Pieboy337 » Wed Mar 29, 2006 2:19 am

I think team 17 still have it. Worms 3d was a great game and so was worms forts.
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Postby Bring back frog » Tue Jun 20, 2006 1:00 pm

yes we all love 3d worms, just as much as 2d worms. i prefer 3d worms :D .

teams17's next portible worms game better be ACE!
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Postby Pooka » Wed Jun 21, 2006 7:00 pm

If it is a Worms DS, it would be... interesting.
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Postby Bring back frog » Thu Jun 22, 2006 1:02 pm

yeah you could use the touch screen to aim missiles and stuff...
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Postby Squirminator2k » Thu Jun 22, 2006 1:54 pm

I highly doubt we'll be seeing a handheld 3D Worms title in the future. 3D Worms is complex enough on a TV screen without shrinking it down to the size of a handheld.
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Postby Bring back frog » Mon Jun 26, 2006 1:22 pm

aww. thats a shame...

but you never know.. :roll:
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Postby Skank » Tue Jan 30, 2007 11:40 pm

It is a shame there will be no Wi-Fi support with worms but its great that they are putting the game on handhelds. The thing is, if fans show their support for this venture and post requests on the developers websites, then there will be a sequel and there probably will be Wi-Fi support.

Considering the complexity of coding something like Wormnet for DS or PSP, I think the developers don't want to spend all of their time coding it, just to find that they don't have the amount of users to justify it.
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Postby Pooka » Wed Jan 31, 2007 1:48 am

I have to say, I prefer 2D Worms...
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Postby Squirminator2k » Wed Jan 31, 2007 1:49 am

It's more to do with the tools not being readily available at the time. Coding for the PSP's Infrastructure mode is hectic - worse than for the PS2 - and the Wifi devkits weren't readily available to Gamesauce (the WOW DS port team) at the time. I do hope Team 17 take the helm next time a Worms handheld game is made for the DS though, as Gamesauce did an awful job.
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