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question on ab se intex system

Team17 makes other games? I had no idea!

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question on ab se intex system

Postby jesterpunk » Sat May 21, 2005 3:19 am

abf01dcc61 appears on the opening of intex terminal in AB SE
anyone know if it has a hidden meaning?

the 'ab' bit at the beginning and all valid hex letters makes me wonder.

in hex (240.29.204.97) almost looks like a date ie:
24/02/92
04.97 (dunno maybe a version number)

Probably the original codies know but just thought id ask, ta
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Postby Squirminator2k » Thu May 26, 2005 1:44 pm

I think you're probably right. It wasn't uncommon for developers to sneak the software version in the game somewhere for reference. Either that or it's a random string of numebrs and letters that Team17 thought would look appropriate for the Intex System.
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Postby AndrewTaylor » Thu May 26, 2005 2:34 pm

Of course, the AB could just as easily not mean Alien Breed, so the hex number could be 0xabf01dcc61 -- 171.240.29.204.97. (I think -- that's in my head).

Edit: You know, or it could be random.
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Postby K^2 » Sat Jun 04, 2005 9:25 am

You can never tell what was going through the heads of people who put up the string. In Visual C++, in the debug mode, one of the memory allocation commands results in allocated memory being filled with 0xBAADF00D (Bad Food) repeted over and over. Other debug values include 0xCD = Clean Data (after new operation), 0xDD = Dead Data (after dellete operation), and 0xFD = Fence Data (added before and after arrays to test for memory leaks.)
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Postby AndrewTaylor » Sun Jun 05, 2005 2:37 am

From now on I'm going to initialise all arrays to 0xB000B1E5
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Postby K^2 » Sun Jun 05, 2005 3:45 am

It goes well with the types of names you tend to give to your arrays:

for(i=0;i<256;i++) anya[i]=0xB000B1E5;
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