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Superfrog!

Team17 makes other games? I had no idea!

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Postby Pooka » Fri May 13, 2005 3:30 pm

So while we're on the subject of music... SOMEBODY LISTEN TO MY REMIXES!
Superfrog: the best things in life are green.
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Postby Paul.Power » Fri May 13, 2005 9:57 pm

D'you mean the MIDIs on your site? They're not bad. The World 5 one sort of ends halfway through, which is rather weird. The World 6 orchestral remix is good. The percussion mixes are kind of odd.

Using MODTracker to prise open the MOD and take a look at the notes, I've been inspired to make my own MIDI version of the World 5 theme. Alas, the absence of an attachment feature on these forums kind of hampers my showing you what I've got so far.
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Postby Pooka » Sat May 14, 2005 8:52 pm

Oooh yes, please make a MIDI of World 5. The one on there was sequenced by me, and I sort of got bored with it, hence the sudden fade-out.
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Postby Wolverine » Wed Jun 22, 2005 2:26 pm

Superfrog is by far the best home computer platformer (with Ruff N Tumble a very close second for me due to the incredibly well done graphics, music and intense action). And it definetly rates higher than Sonic the dull as crap Hedgehog. Not sure about Mario though. Super Mario Bros 3, World and Yoshi's Island are all pretty damn special and I'd say have a lot more depth than Superfrog. No denying that Superfrog is something special and very underrated.
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Postby Paul.Power » Thu Jun 23, 2005 12:19 am

I dunno, I rather like Sonic. This may be in part because I'm rubbish at it, and therefore I fail to see the whole "too shallow and easy" argument. I'm pretty certain I've discovered whole new areas of Metropolis Zone (S2) simply by taking all the routes anyone halfway competent would successfully avoid.

And when you're trying to defeat the Casino Night (S2) boss for the twentieth time straight (good ol' snap save), or struggling with the moving boxes and Mega Mack in Chemical Plant (S2), or perpetually going round in circles on Starlight (S1) because you can't do the effing see-saws right, or even mistiming jumps and landing on spikes in Green Hill (S1), the last thing on your mind is "yawn, this is too easy". In the 3D games I'm perpetually panicking my way through levels and willing there to be a checkpoint around the next corner (Speed Highway (SA) as Tails... ack!).

I edge through the bits where I should be racing, and go too fast in the bits where I should be taking my time. I'm perpetually uncovering daft bugs because I end up in the stupidest of places (trapped in a side tunnel by rising lava, anyone? Squashed through a wall so you end up plummeting to your death while inside a wall?). I've managed to screw up my timing so perfectly that once I spent minutes attempting to jump onto a rotating platform in Marble Garden (S3) and timing the jumps at the precise moment when the platform was in the worst position possible. I'm not kidding, I was jumping up and down in perfect antiphase with the platform.

Even when I'm not screwing up hopelessly, I still take ages. I routinely take seven or eight minutes to finish either act of Casino Night, simply because I'm messing around playing with the pinball features and getting bounced back and forth by all the crazy bumpers.

Of course, the other big factor for me is just listening to the music. Lots of Sonic music is great. I know there's the stereotype that it's all fast-paced rock, and admittedly a lot of the good tunes are. But there are good non-rock tunes. Starlight, Labyrinth (S1), Casino Night, Hilltop (S2), Mystic Caves (S2), Hydrocity (S3)... And that's just the non-rock. There's lots of great tunes there. Admittedly they lack the subtle variation of Superfrog's music, but they're still catchy.
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Postby Pooka » Sun Jul 17, 2005 3:41 pm

I like the Hidden Temple.
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Postby Squirminator2k » Sun Jul 17, 2005 4:38 pm

I like the Green Hill music from Sonic 3D: Flickie's Island.
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Re: Superfrog!

Postby Bring back frog » Mon Mar 27, 2006 6:12 pm

Pooka wrote:Just like to say that my site for the greatest game ever...

...which is, by the way, Superfrog...

Does anyone else think this is the greatest game ever created, or just me?



no pooka i think that super-frog IS the best game ever. even better than mario and sonic...
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Postby spud » Sat Apr 01, 2006 9:04 am

I have never seen a game as excellent as Superfrog.
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we all love superfrog

Postby Bring back frog » Fri May 12, 2006 1:12 pm

yes spud we all love superfrog, if you don't.. well... i can't come up with any thing to say... whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa...

well we all like super-frog anyway...
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Postby bucky o'hare » Sun Oct 01, 2006 4:09 am

I wasn't sure exactly where to post this, but if might be of interest for perhaps the miscellaneous portion of your site.

I just dusted off my amiga 2000 and set it up alongside my pc and other game consoles. Although I knew this in years past, I had totally forgotten about it...
One of the games on the Gamers Delight II cd totally stole the blob from superfrog. They look exactly the same, meaning they had to have copied the design. Unfortunately, my digital camera is dead at the moment and I can't find the charger. Plus the appropriate rgb cable for the amiga is missing, so everything is in grayscale.
But if anyone can run gamers delight II via emulation, check out "Happy-Monster". It is kind of a poor-mans bubble bobble like game, and the enemy sprites in the first level are the superfrog blobs.
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Postby Squirminator2k » Sun Oct 01, 2006 2:05 pm

Happy-monster? I'll see if I can find an ADF disk image of it.
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Postby Bring back frog » Mon Oct 02, 2006 1:09 pm

if yee do, post it here...

we all like happy monsters...

don't we
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Postby SupSuper » Tue Oct 10, 2006 10:25 pm

Team17 Forum Refugee | OpenXcom Developer
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Postby Squirminator2k » Wed Oct 11, 2006 7:22 pm

Indeed it does - and some of the collectible sprites (ice cream and such) appear to have been ripped from the OCS version of James Pond 2.
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Postby xpresschok » Tue Nov 07, 2006 6:00 pm

I do wish Team17 would open up the source code and assets of the original Superfrog game to allow porting. It's nice of them to allow distribution of the Amiga version, I'll grant them that, but I'd love being able to run it natively (i.e without an emulator) on various platforms and devices... (GP2X comes to mind as a perfect platform for a native Superfrog port).
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Postby worMatty » Tue Nov 07, 2006 9:11 pm

Well, they won't be getting any more money from it now. I guess it's an intellectual thing. Modifying it too much might deface the brand and give the consumer the wrong image.
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Postby Pooka » Thu Nov 09, 2006 6:19 pm

1) Wow, I've had a look at that Happy Monster screen and they seem practically identical! I'll put a little bit about that up.

2) I agree with worMatty... Team17 aren't gonna make any large amounts of cash for a game which may well be one of the best platformers ever, but probably won't hold much interest. They also won't release the source code. No way.
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Postby Bloopy » Fri Nov 24, 2006 12:12 pm

Heh, quote from Spadge's blog:

Oh and it appears that Jamie is going to try and convince the other directors here that we buy a company race-horse. I like the idea, as long as it can be called "Superfrog" :)
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Postby bucky o'hare » Tue Dec 05, 2006 6:38 am

I was wondering if anyone else ever had a similar problem-

To make the game run properly, I use a pal boot disk that does something to make it work. I'm not sure if it is doing something about the framerate or what (since I imagine it was designed for European systems?), but that somehow does something weird to the framing.

Both the top and bottom of the screen are cut off a bit, and it has always been that way for me (on the actual amiga, not in emulation). Only the upper half of the icon for telling you how many coins are needed is visible, and the bar at the top is just perfectly cut out. To check on the time or superfrog's health, I have to mess with the vertical-hold wheel on the amiga moniter and see it as it scrolls by. :lol:
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